# Oto — Give every moment its sound. | Hanzo Creative AI

> Film Foley, immersive sound effects, environmental audio and synchronized scene sound. Request research access and studio workflows.

Foley

# Oto 1

Give every moment its sound.

Film Foley, immersive sound effects, environmental audio and synchronized scene sound.

[Request access](https://hanzo.ai/beta?program=research)[Try it in Studio](https://hanzo.ai/studio)

studio.hanzo.ai / oto · oto-1

example

LIVE SOUNDSTAGE PIT · CAM 01

48 kHz / 24-BIT FLAC

TRANSIENT PERCUSSION · 00:01.12CONTACT SYNC: 0.00ms

Soundstage Props & Kinematics (Trigger to Sync)🥁 Acoustic Drumming & Floor Impacts

98.4 dBA · 00:01.12

👟 Gravel Footsteps (120 BPM)

74.2 dBA · 00:02.40

🔐 Heavy Vault Door Latch

92.1 dBA · 00:03.85

🌧️ Rain on Stained Glass

62.8 dBA · 00:05.10

DAW multi-channel bus

PEAK: -1.2 dBFS · LUFS: -16.4

Direct Prop Spot Mic88%

Foley Pit Room Atmos77%

Sub-Harmonic Exciter (40Hz)92%

Ribbon High Air Texture61%

FREQUENCY SPECTRUM · Birch Mallets on Resonant Mahogany Stage Pit

DOLBY ATMOS · 96kHz / 32-BITHanzo Oto-1 Neural Foley Engine

Synchronous FoleyImpacts & StepsSample-Accurate

Environmental AmbienceSpatial ReverbB-format Ambisonics

Master OutputLossless FLAC96kHz / 24-bit

An example of the canvas in Hanzo Studio. Generation runs on Hanzo Cloud.[Request access](https://hanzo.ai/research-access?models=oto)

Capabilities

## What Oto does

### Timeline-synchronized Foley

Aligns transient sound impacts, footsteps, collisions, and cloth rustle to video frames down to millisecond precision.

### Acoustic room impulse modeling

Automatically matches early reflections, reverberation decay, and high-frequency absorption to physical scene geometry.

### Layered multi-stem ambience

Generates isolated multichannel bed tracks: wind, urban traffic, foliage movement, room tone, and distant atmospheric cues.

### Dynamic mechanical and impact sound

Produces complex physical audio: vehicle engine load, firearm transients, glass stress fractures, and metallic resonance.

In production

## Where Oto fits

Post-production

### Automated Foley track generation

Eliminate tedious manual spot-effects editing by synthesizing frame-aligned footsteps, props, and cloth movements.

Game audio

### Procedural audio asset banks

Generate endless non-repeating variations of impact sounds, footsteps on varying surfaces, and weapon transients.

Virtual worlds

### Spatial 3D audio environments

Bake realistic acoustic audio stems into virtual venues, architectural walkthroughs, and simulations.

Research preview

## Try Oto on your own work

Samples of Oto's own output publish only after blind review, so the pictures here are illustrations. A studio can apply now to test it in its own pipeline.

[Request access](https://hanzo.ai/beta?program=research)[Every model](https://hanzo.ai/models)
