Koma 1
Every frame tells a story.
Cinematic video generation, character continuity, motion, animation, and shot-level creative control.

Capabilities
What Koma does
Temporal character continuity
Maintains identity, costume attributes, facial geometry, and lighting coherence across multi-cut cinematic sequences.
Shot-level director control
Parametric camera choreography: focal length, pan/tilt rate, crane elevation, and dynamic optical depth-of-field.
High-fidelity motion synthesis
Continuous flow-matching spatial-temporal diffusion eliminating morphing, temporal flicker, and anatomy degeneration.
Keyframe-guided scene trajectories
Interpolates smoothly between user-defined storyboard keyframes with physics-aware object kinematics.
In production
Where Koma fits
Film and episodic VFX
Previsualization and virtual production
Turn treatment scripts and concept art into dynamic camera animatics before principal photography begins.
Advertising
High-velocity spot iteration
Generate product-centric commercial variants with exact brand asset placement and lighting continuity.
Game development
In-game cinematics and storyboards
Rapidly construct dynamic narrative cutscenes matching game engine art direction.
Research preview
Try Koma on your own work
Samples of Koma's own output publish only after blind review, so the pictures here are illustrations. A studio can apply now to test it in its own pipeline.