Try Hanzo
3D

Mori 1

Build worlds, not just images.

3D assets, geometry, materials, environments and spatially consistent scenes.

studio.hanzo.ai / mori · mori-1
example
Mori 3D Spatial Scene
XYZ
SDF ➔ QUAD MESH: 245,820 TRIS
PBR CHANNELS: ALBEDO · NORMAL · ROUGHNESS · METALLIC
EXPORTS: GLTF · USDZ · FBX
Topology Quality
Quad-DominantAnimation Ready
UV Unwrapping
Automatic AtlasOn
Geometry Engine
Hanzo Mori-1 EngineSDF to mesh
An example of the canvas in Hanzo Studio. Generation runs on Hanzo Cloud.Request access

Capabilities

What Mori does

Production quad and tri topologies

Generates clean, water-tight, manifold meshes with optimized edge flow ready for rigging, animation, and real-time engine shaders.

Complete PBR material synthesis

Delivers full Physically Based Rendering material stacks: albedo, normal, roughness, metallic, ambient occlusion, and emissive maps.

Spatially coherent environments

Construct full 3D interior and exterior scene geometry aligned to absolute real-world metric scale and coordinate grids.

Universal engine export

Exports USDZ, glTF and GLB, FBX and OBJ, and 3D Gaussian splats.

In production

Where Mori fits

Spatial computing

AR asset pipeline

Generate photorealistic interactive 3D models for AR commerce and spatial apps.

Game development

Real-time environment and prop kitbashing

Populate vast open worlds with hundreds of unique, textured 3D props matching target polycount budgets.

Architecture and industrial design

Rapid spatial prototyping

Translate conceptual sketches and CAD schematics into fully realized 3D spatial volumes.

Research preview

Try Mori on your own work

Samples of Mori's own output publish only after blind review, so the pictures here are illustrations. A studio can apply now to test it in its own pipeline.

Build what’s next.