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Foley

Oto 1

Give every moment its sound.

Film Foley, immersive sound effects, environmental audio and synchronized scene sound.

studio.hanzo.ai / oto · oto-1
example
Oto Foley Artist Soundstage Live Stage Feed
LIVE SOUNDSTAGE PIT · CAM 01
48 kHz / 24-BIT FLAC
TRANSIENT PERCUSSION · 00:01.12CONTACT SYNC: 0.00ms
Soundstage Props & Kinematics (Trigger to Sync)
DAW multi-channel bus
PEAK: -1.2 dBFS · LUFS: -16.4
Direct Prop Spot Mic88%
Foley Pit Room Atmos77%
Sub-Harmonic Exciter (40Hz)92%
Ribbon High Air Texture61%
FREQUENCY SPECTRUM · Birch Mallets on Resonant Mahogany Stage Pit
DOLBY ATMOS · 96kHz / 32-BITHanzo Oto-1 Neural Foley Engine
Synchronous Foley
Impacts & StepsSample-Accurate
Environmental Ambience
Spatial ReverbB-format Ambisonics
Master Output
Lossless FLAC96kHz / 24-bit
An example of the canvas in Hanzo Studio. Generation runs on Hanzo Cloud.Request access

Capabilities

What Oto does

Timeline-synchronized Foley

Aligns transient sound impacts, footsteps, collisions, and cloth rustle to video frames down to millisecond precision.

Acoustic room impulse modeling

Automatically matches early reflections, reverberation decay, and high-frequency absorption to physical scene geometry.

Layered multi-stem ambience

Generates isolated multichannel bed tracks: wind, urban traffic, foliage movement, room tone, and distant atmospheric cues.

Dynamic mechanical and impact sound

Produces complex physical audio: vehicle engine load, firearm transients, glass stress fractures, and metallic resonance.

In production

Where Oto fits

Post-production

Automated Foley track generation

Eliminate tedious manual spot-effects editing by synthesizing frame-aligned footsteps, props, and cloth movements.

Game audio

Procedural audio asset banks

Generate endless non-repeating variations of impact sounds, footsteps on varying surfaces, and weapon transients.

Virtual worlds

Spatial 3D audio environments

Bake realistic acoustic audio stems into virtual venues, architectural walkthroughs, and simulations.

Research preview

Try Oto on your own work

Samples of Oto's own output publish only after blind review, so the pictures here are illustrations. A studio can apply now to test it in its own pipeline.

Build what’s next.