Oto 1
Give every moment its sound.
Film Foley, immersive sound effects, environmental audio and synchronized scene sound.


Capabilities
What Oto does
Timeline-synchronized Foley
Aligns transient sound impacts, footsteps, collisions, and cloth rustle to video frames down to millisecond precision.
Acoustic room impulse modeling
Automatically matches early reflections, reverberation decay, and high-frequency absorption to physical scene geometry.
Layered multi-stem ambience
Generates isolated multichannel bed tracks: wind, urban traffic, foliage movement, room tone, and distant atmospheric cues.
Dynamic mechanical and impact sound
Produces complex physical audio: vehicle engine load, firearm transients, glass stress fractures, and metallic resonance.
In production
Where Oto fits
Post-production
Automated Foley track generation
Eliminate tedious manual spot-effects editing by synthesizing frame-aligned footsteps, props, and cloth movements.
Game audio
Procedural audio asset banks
Generate endless non-repeating variations of impact sounds, footsteps on varying surfaces, and weapon transients.
Virtual worlds
Spatial 3D audio environments
Bake realistic acoustic audio stems into virtual venues, architectural walkthroughs, and simulations.
Research preview
Try Oto on your own work
Samples of Oto's own output publish only after blind review, so the pictures here are illustrations. A studio can apply now to test it in its own pipeline.